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Changelog
This page is the canonical public changelog for the Tribunal GDD. The current MVP decisions are recorded in MVP Decisions, while older design pages remain historical context until they are reconciled.
2026-08-10 — Canonical changelog rebuilt
- Rebuilt the
/changelogpage as a clean UTF-8 source so the deployed wiki shows current project updates. - Consolidated the latest game-design audit into this page instead of leaving it only on a dated standalone page.
- Preserved the previous legacy source as
gdd/changelog.md.legacyin the repository.
2026-08-09 — MVP design audit
The game-designer review compared the approved MVP decisions with the existing GDD and recorded the result in MVP Decisions.
Contradictions identified for reconciliation
master_gdd.mdcontains obsolete class, Aspect, Monk, Utility, and co-op scope.design/battle-system.mdwas found with the old 8×12 grid during the audit; its grid specification is now reconciled to 8×8.design/roguelike-structure.mdcontains fixed old node layouts, old shop/reward rules, and Recess-only Aspect swapping.design/meta-progression.mdcontains Time Echoes, extra meta-unlock categories, and multiple difficulty modes.design/enemy-catalog.mdcontains The Unwoven, obsolete Shaman references, old drops, and non-MVP difficulty scope.
Review conclusion
- No implementation-blocking design questions remain.
- Placeholder data is still needed for five Normal and three Mini-boss encounter templates per island.
- Balance values, class feel, detailed skill trees, complete Item/Equipment/Relic content, extra generator rules, boss polish, narrative content, and post-MVP hazards remain deferred.
2026-08-02 — Directional facing and defense (historical)
The original GDD entry proposed directional facing and defensive/reactive modifiers. The approved MVP decisions now define facing as mandatory, while Dodge, Block, Parry, and Counter are explicit skill effects rather than built-in unit stats.